The Daily Pass is the way to earn skills in game. When a match is won, pass points will be added to daily pass progress. For each level unlocked in the Daily Pass, a skill will be earned. The Daily Pass will be based on the tier the team is playing in. The following table shows the maximum number of levels that can be unlocked for each tier.
Tier | Levels (Cap) | Skills per Level |
Solo | - | - |
Local | 10 | 1 |
Regional | 20 | 1 |
National | 35 | 1 |
Global | 52 | 1 |
The Daily Pass will be Team based, so each team will be able to have its own progression for the Daily Pass. The maximum level attainable with the Daily Pass is determined by the tier at which it is initiated. For instance, a team commencing in the local tier can unlock up to 10 levels, whereas a team starting in the National Tier can unlock a maximum of 35 levels. As users move up in higher tiers, more levels are unlocked. If a user promotes to a higher tier, further levels will be unlocked without hindering the already gained progress. If a team demotes to a lower level, no change in pass level is required. It will reset to the correct level after the daily reset. Daily Pass Progress will reset every 24 hrs at 00:00 UTC. Users get skills as a level is unlocked, so there is no need to claim skills. Each level will require 3000 Pass Points to unlock the rewards.
Pass Points
Pass Points will be calculated based on Rshares earned by a team in the match, that means pass points are a direct function of tier, rating, Fans and GLX staked by the team. Teams will be able to earn more Pass Points as they move up in rating, gain more Fans, move to a higher tier or stake more GLX.
Pass Points gained per match = Rshares Contributed / (Staking Constant x Pass Points Adjustment Factor)
In this context, the staking constant remains a fixed numerical value, whereas the pass points adjustment factor is a rating-dependent function.
These elements are structured to ensure that an adequate amount of GLX is staked, and users can exclusively maximize rewards at the upper echelons of tiers. While acquiring skills might pose an initial challenge, the process becomes significantly more accessible as teams accumulate Fans and unlock levels. We will vigilantly monitor data and make adjustments to these factors if necessary.
If you have any additional questions or comments, please reach out to GLS Support Team.
Comments
0 comments
Please sign in to leave a comment.