Genesis League Goals game have two types of cards i.e. Coach Cards & Player Cards. This article aim to explain abilities of all the coach cards in GMLSPA packs season 2023. Coach cards are required to be part of every team & they buff or debuff the game actions based on their abilitity. The following table show coach cards, their name, ability & one line desctrion of their ability.
Disclaimer: Details & %age effect in this article are subject to change based on data & user feedback.
Coach Card | Coach & Ability Name | Description | %age Effect |
---|---|---|---|
Chris Jurinovic (Competitive Edge) | When the team is winning, all opponent chances for success decreases, while when the team is losing, all chances for success of their team increases. |
Team in Possession: (+) 10% effect to success chances when team is losing. Opponent in Possession: (-) 10% effect to success chances when team is winning. |
|
Georgina Talewind (Creative Genius) | Boost the chance of success when passing. |
Team in Possession: (+) 10% effect to both passing & receiving success chances when passing. |
|
Kaoru Kujira (Midfield Control) | Boost the chance of success for passing and interception actions of midfielders. |
Team in Possession: (+) 15% effect to passing success chances of team MF. Opponent in Possession: (-) 15% effect to receiving success chances on opponenet MF. |
|
Drew Dribbles (Fancy Footwork) | Boost the chance of success when dribbling. | Team in Possession: (+) 20% effect to success chances of dribbling. | |
Jeff Sprightly (Fleet-footed) | Boost the chance of success for receiving and intercepting passes. |
Team in Possession: (+) 10% effect to receiving success chances when passing. Opponent in Possession: (-) 10% effect to receiving success chances when passing. |
|
Ben "Genepool" Powers (Cybernetic Enhancements) | Player health and stamina drain at a reduced percentage compared to normal. | Reduce Health & Stamina loss on each each action by 25%. | |
0x0 Punk (GKskillz) | For goalkeepers, there is an increased chance of triggering a staked skill, while the depletion of the player's stamina is reduced. | TBD - Not active yet | |
Erik Erikson (Hit and Run) | Boost the chance of success for tackling, as well as for the subsequent offensive play after a successful tackle. |
Team in Possession: (+) 15% effect to success chances of of all actions on a succesful tackle. Opponent in Possession: (-) 10% effect to success chances of dribbling. |
|
Millwall (Hooligan) | Boost the chance of success for tackling, with the tackler gaining morale, while the player being tackled loses additional stamina. |
Opponent in Possession: (-) 10% effect to success chances when dribbling. On a successful tackle by player, it gains + 40 Morale while opponenet loses -10 Stamina points. |
|
"Tantrum" Tate Tanner (Raging Bull) | Boost the chance of success in both attacking and defending when the team is losing, but note that it will drain stamina while active. |
Team in Possession: (+) 10% effect to success chances of all actions when team is losing. Opponent in Possession: (-) 10% effect to success chances of all actions when team is losing.
All players on team lose -1 extra stamina each turn when team is losing. |
|
Sean Diamond (Diamond Hands) | Provide a bonus to team synergy, resulting in an increased chance of success for all actions. |
Team in Possession: (+) Applies the effect of synergy to shoot & dribble actions. |
|
Gail Gallus (Rally Cry) | When the team is losing and a goal is scored, every player receives a boost to stamina and morale. | Each player on team gains +10 Stamina & 25% Morale, when opponent scores a goal, only when team is tied or losing. | |
Dominica Ivy (Boss Boost) | Grant a boost to both stamina and morale for all players at start of halftime. | Each player on team (players on field) gains +25 stamina & +25 morale at start of halftime. | |
Pete Precisus (Analytical Acuity) | Impose penalties on the weakest attacking and defending stats of opposing team. |
Team in Possession: Based on Opponent lowest defending stat i whole team, (+) 10% effect to success chances of that action. i.e. If lowest defending stat is:
Opponent in Possession: Based on Opponent lowest attacking stat in whole team, (-) 10% effect to success chances of that action. i.e. If lowest attacking stat is:
|
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Butch Blockhouse (Trashtalk) | Intensify the impact of morale on the opponent. |
Team in Possession: When team morale is less than opponenet morale, reduce -ve morale effect by 50%. Opponent in Possession: When opponent morale is more than team morale, reduce +ve morale effect by 50%. |
|
Brian Duce (Underdawg) | Boost the chance of success of actions at the team level when your average player stats are lower than the opposing team's average player stats. |
Team in Possession: Maximum (+) 15% effect to success chances of all actions, when team total stats are less than opponenet total stats. Opponent in Possession: Maximum (-) 15% effect to success chances of all actions, when team total stats are less than opponenet total stats. |
|
Gabby Hart (Superfans) | Provide a bonus to morale, resulting in an increased chance of success for all actions. |
Gain 25% more morale on successful actions. |
|
Tim “Big Daddy” Thomas (The Favorite) | If the game is tied, receive a boost to the success chance of all actions. |
Team in Possession: (+) 10% effect to success chances of all actions when team is tied. Opponent in Possession: (-) 10% effect to success chances of all actions when team is tied. |
|
Arden Gold (Lucky Dog) | Boost to game rewards. | +15% bonus to XP & fans earned. Also, +5% bonus to GLX rewards earned. | |
Nacho Aguilar (Chaos Theory) | Varied boost or penalty per turn, based on your (boost) or opponent's (penalty) move. |
Team in Possession: (+) 15% effect to success chances of a random action (Dribbiling, Passing - sending/receiving pass or Shooting) each turn to the team. Opponent in Possession: (-) 15% effect to success chances of a random action (Dribbiling, Passing - sending/receiving pass or Shooting) each turn to opponenet team. |
|
Jonny Hustle (Relentless) | Boost the success chance when winning. |
Team in Possession: (+) 10% effect to success chances of all actions when team is winning. Opponent in Possession: (-) 10% effect to success chances of all actions when team is winning.
All players on team lose -1 extra stamina each turn when team is winning. |
If you have further questions, feel free to reach out to support.
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